While doing more prep work for my soon to arrive Dolmenwood game down in Brooklyn, I opted to check out The City of Iron blog and mine the resources I could there for my own malevolent ends.
As a result, I've added 60 more materials, clothing items, and embellishments. I've also added an additional 100 items in a motif/embroidery/design column, which also caused embellishments to shift a bit.
Materials are as expected, Clothing being what you're getting. Motif and Embroideries determine a pattern on the clothing, whereas Embellishments are things like buttons, trim, or accessories that come with it.
A bit rough, but it has room for potential use and really has that quality of "I got drunk and hit the fashion district" to it.
The original blog-post source is cited within the pdf, but for good coverage it is also linked here.
Working on a usability edit of my Dogs of Dolmenwood, as well as some random encounter stuff to go along with my Wanderlust system. I have the following month mostly to myself for productive purposes.
Also I'm going to be in Wormskin 7, having helped create some flavorful character/hireling random table generators.
A continuation of the previous article; five more cats, and some further randomization listings for making them unique. The statistic line f...
https://www.deviantart.com/afuchan The Dwarves of Sangmenzhang are a people fallen into ruin and wandering, undone by a myriad of atroc...
"I hereby request a table of terse, evocative descriptions of the common, yet sublime trees that compose the Dolmenwood." - Requ...
Depending on one's varna , luck, and worldliness is how one dresses while adventuring in the Ghats. Regional styles of decoration, the ...