While doing more prep work for my soon to arrive Dolmenwood game down in Brooklyn, I opted to check out The City of Iron blog and mine the resources I could there for my own malevolent ends.
As a result, I've added 60 more materials, clothing items, and embellishments. I've also added an additional 100 items in a motif/embroidery/design column, which also caused embellishments to shift a bit.
Materials are as expected, Clothing being what you're getting. Motif and Embroideries determine a pattern on the clothing, whereas Embellishments are things like buttons, trim, or accessories that come with it.
A bit rough, but it has room for potential use and really has that quality of "I got drunk and hit the fashion district" to it.
The original blog-post source is cited within the pdf, but for good coverage it is also linked here.
Working on a usability edit of my Dogs of Dolmenwood, as well as some random encounter stuff to go along with my Wanderlust system. I have the following month mostly to myself for productive purposes.
Also I'm going to be in Wormskin 7, having helped create some flavorful character/hireling random table generators.
Race type Mortal 1st Level PC age 12+2d10 years. Lifespan 50+2d12 years. Height - 5’8”+2d6” Weight 130 + 6d10 lbs What follows are a serie...
Cyre, the Purple Jewel in the crown of Galifar, sits in ruin. The dead too numerous to be counted, seared away in supernatural cataclysm wh...
From Here As something of a backwoodsy person, I’ve gathered firewood on many occasions. Driftwood from Lake Ontario which had dried ...
One-page settings seem to be making the rounds as a concept, and while I'm totally in favor of that sort of framework I'm also real...