While doing more prep work for my soon to arrive Dolmenwood game down in Brooklyn, I opted to check out The City of Iron blog and mine the resources I could there for my own malevolent ends.
As a result, I've added 60 more materials, clothing items, and embellishments. I've also added an additional 100 items in a motif/embroidery/design column, which also caused embellishments to shift a bit.
Materials are as expected, Clothing being what you're getting. Motif and Embroideries determine a pattern on the clothing, whereas Embellishments are things like buttons, trim, or accessories that come with it.
A bit rough, but it has room for potential use and really has that quality of "I got drunk and hit the fashion district" to it.
The original blog-post source is cited within the pdf, but for good coverage it is also linked here.
Working on a usability edit of my Dogs of Dolmenwood, as well as some random encounter stuff to go along with my Wanderlust system. I have the following month mostly to myself for productive purposes.
Also I'm going to be in Wormskin 7, having helped create some flavorful character/hireling random table generators.
Hey folks, so I'm going to keep this short and sweet. I've been working on a rather large generator for use with Cubicle 7's new...
Cyre, the Purple Jewel in the crown of Galifar, sits in ruin. The dead too numerous to be counted, seared away in supernatural cataclysm wh...
From Here As something of a backwoodsy person, I’ve gathered firewood on many occasions. Driftwood from Lake Ontario which had dried ...
One-page settings seem to be making the rounds as a concept, and while I'm totally in favor of that sort of framework I'm also real...