While doing more prep work for my soon to arrive Dolmenwood game down in Brooklyn, I opted to check out The City of Iron blog and mine the resources I could there for my own malevolent ends.
As a result, I've added 60 more materials, clothing items, and embellishments. I've also added an additional 100 items in a motif/embroidery/design column, which also caused embellishments to shift a bit.
Materials are as expected, Clothing being what you're getting. Motif and Embroideries determine a pattern on the clothing, whereas Embellishments are things like buttons, trim, or accessories that come with it.
A bit rough, but it has room for potential use and really has that quality of "I got drunk and hit the fashion district" to it.
The original blog-post source is cited within the pdf, but for good coverage it is also linked here.
Working on a usability edit of my Dogs of Dolmenwood, as well as some random encounter stuff to go along with my Wanderlust system. I have the following month mostly to myself for productive purposes.
Also I'm going to be in Wormskin 7, having helped create some flavorful character/hireling random table generators.
Just a small update, as things are actually happening. I'm working on a Horror game which I hope to have finished tonight and properly l...
People who know me, know that Legend of the Five Rings has been my wheelhouse for about half a decade now. I enjoy it, despite how terrible...
Having noticed some of the complexities in the previous draft, I thought to boil it down to the basics. I wasn't using enough of Beyond...
At the behest of some randos, here's a d30 list of weird objects found in a tomb which might be worth something to the right buyer. Migh...